Tag Archives: game theory

Efficient allocation of mathoms in a Bad-Santa-like game

Suppose you’re at a mathom party and it turns out that some of the mathoms are popular, and multiple people want to claim the same mathoms. How can you fairly decide who gets each mathom, and ensure the allocation isn’t wasteful?

Well, a standard economic answer is to auction them to the highest bidders, but then the mathoms aren’t really gifts any more. And what if the process of allocating the mathoms could itself be enjoyable? Continue reading Efficient allocation of mathoms in a Bad-Santa-like game

Advertisements

An auction process for preserving incentives to improve land in Jubilee

I wrote previously about how to allocate land in Jubilee. One of the problems to be solved by this procedure was that people in Jubilee might have no incentive to improve land that they had no assurance they would continue to enjoy access to in future. I described strategies that owners of improvements (and their bidding rivals) might use, and concluded that owners of improvements who wanted to retain access to the land could arrange to pay for only the unimproved value of the land.

However, I’m not satisfied with the strategies I described there. First, they rely on good estimates of the value that other bidders might place on the land and improvements (separately and together). Second, I considered only one rival bidder other than the owner of the improvements; in reality, there may be several bidders, some placing a high value on the land with the improvements and a low value on the land alone, and others placing a high value on the land alone.

So, can we do better? Continue reading An auction process for preserving incentives to improve land in Jubilee